about me | scripting
I have 3+ years of experience writing LUAU in Roblox Studio, with a focus on back-end systems and game mechanics, plus half a year of professional experience. I've contributed to several tower games, mostly implementing systems, fixing bugs and polishing. Lately I have also been experimenting with Godot (using GDScript), Python and web development (plain HTML/CSS/JS, sometimes React via Vite), though I only script professionally in LUAU. In Python I have mostly been poking at machine learning. The one I'm happiest with is a spam classifier that holds up well on everything I've thrown at it. I aim to get things done without leaving a mess behind: clear, scalable code that someone else can read.
Technologies: LUAU, Roblox Studio, Godot, game systems, minor UI work.